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For our recent Artists on the Green event, we had a multi-source of audio as we had panelists in the US calling into a telephone conference bridge plus a few in the U.K. It’s easy to assemble audio that already resides on the PC, or you can hook the source into your sound card, so in theory you might be able to be broadcasting a microphone, an electric guitar, etc. It takes a small bit of work, nothing to onerous, to get Shoutcast set up to send audio content from a PC. The ShoutCast DSP plugin is what connects a stream coming from your PC to a MP3 streaming service (the latter is something you either pay for or have some generous friends who can provide the service). One of the more popular solutions on the PC side is ShoutCast, which is a plug-in that works with WinAmp, an audio player software.
#TRANSFER OF NICECAST LISCENCE SOFTWARE#
Where the audio comes from hinges on what is available to connect into the “publishing computer” and secondarily to the software one uses to broadcast. I’ll outline some of the pieces below, starting first with a diagram hastily tossed together in Gliffy (love the tool love the tool): What we are doing involves connecting audio sources (teleconference calls, Skype conference calls, pre-recorded audio, spoken word) into a computer, using said software to send one stream to a content delivery network (someone we pay that provides the connectivity to many connected listeners).
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The limiting factor, before you start asking for URLs, is that very, very few of us have the connectivity that could reliably support more than 3-4 individual streams, so this way out in the long tail of the internet audio spectrum.
#TRANSFER OF NICECAST LISCENCE INSTALL#
What may not be widely known, is that there are free / low cast software programs you can install on a computer that allow you to “broadcast” audio from your computer out to the net. Because the audio channel in SecondLife that is tied to the “land” needs to be an MP3 url, you can either attach a fixed URl for a song/podcast you want everyone to hear, or have a live stream come in from a server. … though it may not be the best of ideas.Īs described a few barks back, in my work at NMC we’ve been exploring some audio technologies, primarily to bring live audio into our Second Life Campus.
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